Length: 35-36 Hours
Version Review: PC
Let me start by saying that Dragon Age 2 is not a bad game it’s just an average game. The problem is when I think of Bioware and RPGs I don’t think of average I think of the best. Dragon Age 2 was such a crushing disappointment for many people out there that were in love with Dragon Age: Origins. Most everything that made Origins grand and epic was removed, changed, or gutted in order to shorten the development time needed. Not every change was bad like making combat much more fun for archers and melee characters. Not all removals were bad either like the removal of skill trees which were never very important anyways. I can see what Bioware was trying to do with the game to make it more fun to a larger audience by improving the combat, but the game suffered so much more in other areas.
Origins starts you off on your journey in the race and origin story that does a great job of bring the main plot directly to you very early in the game. You start with knowing who/what your enemy is and then everything from that moment on (including all main sub missions) is directly and clearly related to your struggle against your foe. Dragon Age 2 unfortunately does not give you this sense of purpose. After 15+ Hours of the game I still had no enemy to point to and I couldn’t even begin to tell you what the main story was in this game. The game is structured around a bunch of side missions that get extremely repetitive due to the repeating environments and feeling of why am I doing this? When the main story segments kick in they are far too short and far too spread out that they feel like teases. Not until the final hours of the game do you finally get that sense of purpose and a clear enemy. But even then it’s far too late and once again over too fast.
|Dragon Age 2: Qunari Leader|
Repeating environments is perhaps the single thing that I disliked most in DA2. There are hundreds of missions in DA2 but each one takes place in one of 5 environments: Cave, Coast, Warehouse, Mountain Area, Street Alley. Let me clarify, I don’t mean just a cave or just a warehouse, I mean the exact same warehouse, cave, etc. every time. You go back to the exact same environment for a slightly different quest dozens of times. Not only does do the environments take away from any form of immersion, it makes each quest feel as repetitive as the next since the spawn points are mostly the exact same in each mission. Not to mention the entirety of the game takes place in one lifeless, boring city that had almost no feeling of immersion.
|Dragon Age 2: Combat|
Once Sentence Review: Dragon Age 2 is a major disappointment that turned my favorite RPG into just an average one.
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